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EzzElDin Salah — home
Games

Game systems

What is interesting about these is not the genre — it is the enemy state machine that has to recover when an agent gets stuck, the combo that breaks if input arrives two frames early, and the hit registration that stops one swing damaging the same enemy twice. Three were built in Unity for a university course; one was written in C++ with no engine at all, which is a useful contrast: the Unity work is about composing engine systems, the C++ one is about building them.